Since CTR is a proud copy of Mario Kart, all Pickups are an expy of some sort of Mario Kart weapon. Tumble sends the character bouncing along the ground for three seconds, while Spins will throw the character into a spin for one second. All of these will decrease the racer’s speed with no control over their turning, but there is a grace period where they’ll be unaffected by anything else, outside of pits and drowning. The effect of a Weapon comes in two varieties: Tumble and Spin. You can get the " Juiced Up!" Trophy for using all Juiced Up Power-Ups. Collecting ten Wumpa Fruit will Juice Up your Pickups, making them more potent. Pick-Ups are also affected by Wumpa Fruit, available in Bounce Crates or floating above the ground, but you'll lose some if you take damage. You'll get the " Weapon Technician" Trophy for using every Weapon and Powerup in the game. In Battle Mode, at least one Weapon must be available before a match can start. Weapons, as their name implies, directly impede other racers on the track, while Power-Ups benefit the user. Pick-Ups come in two categories: Weapons and Power-Ups.
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